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3
Gaming
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
Gaming
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You can now zoom into city districts, select buildings (for npc stuff), see the name of the districts, see what traits the district has, so on ... Next step is NPC's.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Cities being made using fluid dynamics, this allows your party to gain favor with local district factions/shop at districts/buy/sell/watch the ruination of the places you love.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
3
Gaming
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We can now transfer items from the wagon inventory to the character inventory.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Basic UI animation and food clock
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Day/night cycle
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
3
Gaming
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Ui Mockup
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files.catbox.moe
)
4 comments
by
High_Quality_Dick_Pics
1
Gaming
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Splash Screen/Start screen/Overworld Interactions
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Start screen
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Logo
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Highlight buildings for building selection.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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mesh being made on the fly to fill cells based on runtime sorting of verts (select a cell will highlight that cell)
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Fixed some stuff, got overworld working again, generating structures and terrain by their own ruleset
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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stiched mesh by hand (at runtime) for dungeon skirt
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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atw4ek.png
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Groovy
(
files.catbox.moe
)
3 comments
by
High_Quality_Dick_Pics
1
Gaming
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fixed Uv
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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did the uv's
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Top down Kaiju roguelike bullet heaven? Is that what im making? I think thats what im making.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Mesh
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Fire
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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k0nibo.gif
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
1
Gaming
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Not the best take, but proof of concept for the dungeon exploration portion
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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shadow
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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test textures, doors 2 but they be TINY boiiiiii
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Booo!
(
files.catbox.moe
)
1 comment
by
High_Quality_Dick_Pics
1
gaming
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Sometime it be like that. Decided that the approach was wrong, starting anew
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
gaming
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Took all night to get this.
(
files.catbox.moe
)
1 comment
by
High_Quality_Dick_Pics
1
gaming
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Broke it
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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A master dungeon is comprised of several smaller dungeons. Now, each dungeon, after generation, is connected to form a solvable "maze".
(
files.catbox.moe
)
2 comments
by
HighQualityDickPics
1
Gaming
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Items can now be rotated while dragging to facilitate organizing your inventory.
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Once an item is slotted into the inventory, it will drag along with the container.
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Snap to for valid drops
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
gaming
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Items have green/red slots for valid/invalid drops
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Human Walk
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Claw Cycle
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Slathering Horror
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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In house tool to make items, slap on you image, tell it how big the image is, tell it how many slots it can take up on the X and Y, fill those in with toggles, this generates the pegs that slot into the inventory slots as children of the item.
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Dynamic grid and expandable 9slice for container for inventory.
(
files.catbox.moe
)
comment
by
HighQualityDickPics
2
Gaming
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Different Noises - perlin - caustic - marble - wood
(
files.catbox.moe
)
2 comments
by
HighQualityDickPics
1
Gaming
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custom editor now exculdes incompatible properties
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Generating Over World Hex - these are the hexes you can zoom into to enter cities and dungeons!
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Noise = Tile Height = Color again.
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Overhauled Overworld Hex Generator
(
files.catbox.moe
)
1 comment
by
HighQualityDickPics
3
Gaming
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Slash Slash
(
files.catbox.moe
)
4 comments
by
HighQualityDickPics
1
gaming
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Skitter Skitter
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Mecha Smash!
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
gaming
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walkcycle
(
files.catbox.moe
)
comment
by
HighQualityDickPics
2
gaming
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Roads!
(
files.catbox.moe
)
5 comments
by
HighQualityDickPics
1
Gaming
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I must sleep, but fluid simulations to represent urban sprawl and develop work now.
(
files.catbox.moe
)
comment
by
HighQualityDickPics
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